Nuke The Moon
Welcome to Nuke The Moon. This is an entry in the Bigmode Game Jam 2025 where the theme was "Power". I thought of taking space tourism to the extreme where some future oligarch uses the moon as a shooting range to demonstrate their power. Nuke's are terrible but a little bit of Dr. Strangelove parody and drawing pictures on the moon can be fun.
- Mouse required to play
- Left click on moon for large Nuke
- Right click and hold for stream of smaller Nukes
- A/D slowly rotate around the moon (it also slowly rotates)
- Alt-Enter to toggle full screen
- No audio (ran out of time)
- No completion criteria, just chill out
- You can reset the moon damage by exiting to the main menu and re-entering
Details
- Coded in Odin (Odin Programming Language)
- Uses Raylib (raylib | A simple and easy-to-use library to enjoy videogames programming)
- No actual Moons were harmed in the making of this game.
- Audio and Music by TChop Music
Status | Prototype |
Platforms | HTML5, Windows |
Author | igamemaker |
Made with | raylib |
Install instructions
You should just be able to download the zip, extract into a directory and run NukeTheMoon.exe. May require visual studio redistributable (apologies but I didn't have time to test on a fresh install).
Development log
- Nuke The Moon - HTML and audio updateFeb 26, 2025
Comments
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Dang, It's really awesome that you made something in Odin for a jam! How are you rendering the star background? I have been working on a 2D system for a bit and i am trying to find an approach to stars beyond blending voronoi textures.
I made a model of a big sphere with a NASA star field. Here is the code and I'll include a link to the texture:
//Loading
stars := rl.LoadModel("assets/Skybox.glb")
// Rendering
rl.DrawModel(stars,camera.position, 10, rl.WHITE)
I make the sphere follow the camera and would've made it a lot bigger if you were free to fly around.
Texture is from https://svs.gsfc.nasa.gov/4856/. I loaded it into blender and made the glb file from there. You should be able to load it from the game download.
Aw I hate that you ran out of time to add explosion audio and maybe an ambient space track. Great concept for the theme power and congrats on your first Itch game!
Thanks beefsock. Appreciate that you gave it a go and understand the time pressures. Best of luck in the Jam! I look forward to giving Hatamori a try.